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Doom 3 map editor help elevators
Doom 3 map editor help elevators









Also, with source we have the issue of bunny hopping and crouch jumping. I hate that you have to remember the name of all the entities and the GUI looks like it came from 2003 (feels like it too). It's really irritating to create selectons, fill them in, select textures, apply them, etc. is it just like this? I have tried hammer (used it for a while, actually).

doom 3 map editor help elevators

You practically just drag and drop blocks on an adjustable grid and then add some entities that have a dropdown menu ranging from props to spawnpoints. Originally posted by to be continued: It's the most seamless and easy editor I know! if youve tried hammer you would know Again, this is probably far into the future, and we're not switching the game engine. I do like the idea of custom rooms, and I guess Unity's prefab system could handle that quite nicely, but it would require some documentation and tutorials and every sever would be wiledly different and it would increase load time which needs to be reduced right now. Also, my point still stands: if we have static maps then they aren't randomly generated and are even more predictable. If you're worried about rooms being together too much, then request to remove those connections.

Doom 3 map editor help elevators code#

We can't even reuse any of the existing code because Unity uses C# and Source and Unreal both use C++ (and please, don't you dare say they're similar because they both have C in the name. All of that time can be used on features, like new SCPs, items, game design and enjoyable stuff. Yes, you'll acclimatise, but it'll take you ages to get back to where you are and it'll be extremly uncomforatble. That would require so much effort, and the mechanics would feel extremly different, and for what? This one feature? If you want an analagy, swithing game engines is like being shoved into a universe where gravity is inverted, you need to walk backwards and you need to breathe the other way. We're not switching the game engine for this one feature. If this were ever to be implemented, this would be in the far future.Īlso, it would get boring playing on the same map over and over again, meaning we'd need different ones, meaning a lot more work for the people making maps. Maybe, in the future, we can have custom rooms and a way to put them together in a way we choose, but we won't be able to edit everything. What you are asking for would require a map editor (yes, unity can do this, but it would need quite a bit of tweaking and documentation), and this means we'd have to handle faulty maps, script errors because certain gameobjects aren't there and a load of other problems.

doom 3 map editor help elevators

It is made from preset rooms that are connected by doors. Okay, I'm fairly sure at the moment, the server sends you a 'seed' (used for RNG) and you can both generate exactly the same map from that. Originally posted by to be continued:Positron plinko? Unity allows you to create SCP:SL maps? Okay do you mean create your own rooms as well or organise the rooms how you'd like? basically, everything Okay, that's not how this works.









Doom 3 map editor help elevators